//FPS
#define FPS_LIMIT					50
#define FPS_DELAY_TIME				(1000/FPS_LIMIT)
//(1000/FPS_LIMIT)

//Touch State
#define TOUCH_UP					0
#define TOUCH_DOWN					1
#define TOUCH_DRAG					2

//Game State
#define k_GS_LOGO					1
#define k_GS_SPLASH					2
#define k_GS_PLAYGAME				3
#define k_GS_ABOUT					4
#define k_GS_PAUSE					5
#define k_GS_RESULT					6



//Game Sub State
#define k_INIT						1
#define k_FIRST_TIME				2
#define k_LOOP						3
#define k_DESTROY					4

#define LEVEL_START			2

//res
#define NUM_RESOURCE_TEXTURE		6

//game play
#define ANIMAL_MAX_OBJECT			20
#define MOVE_ON_KEY_PRESS_SPEED		6.0